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<title>zandoid's CGPortoflio Gallery</title>
<link>http://zandoid.cgsociety.org/gallery/</link>
<description>zandoid's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>I Luv Pi</title>
	<link>http://zandoid.cgsociety.org/gallery/693641</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g04/176304/176304_1226209191_small.jpg"><br><br>This is a little character I created for an animation assignment for class. Modelled/UV'd/Textured him in a day and Rigged/Skinned him in another day.<br />
<br />
Modelling and Rigging done in Maya 2008, - UV'd with RoadKill and rendered with Mental Ray. Texturing and Post-work in Photoshop CS3.]]>
	</description>
	<pubDate>Sun, 09 Nov 2008 05:39:54 +0000</pubDate>
	</item>
	<item>
	<title>Waiting in White</title>
	<link>http://zandoid.cgsociety.org/gallery/640207</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1216743088_small.jpg"><br><br>An interesting attempt at improving myself with character modeling. Trying to push myself to achieve much more. I was inspired a lot by the works of Olivier Ponsonnet and Max Wahyudi.<br />
<br />
Modelled in 3ds Max 8 and textures all hand-painted in photoshop. Rendered in Mental-ray and hair with max's hair&amp;fur. Some post-work done in photoshop.<br />
<br />
You can view the progression of this image on my WIP thread here - <br />
http://forums.cgsociety.org/showthread.php?t=597921<br />
<br />
Enjoy.<br />
<br />
- Blake J. Tomlinson]]>
	</description>
	<pubDate>Sat, 07 Jun 2008 13:09:44 +0000</pubDate>
	</item>
	<item>
	<title>Breathe</title>
	<link>http://zandoid.cgsociety.org/gallery/586465</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1216743976_small.jpg"><br><br>This is a portrait piece of a girl that I wanted to do. Just trying to get more experience with modeling and so forth. Used 3DS MAX to handle all the modeling, a bit of Zbrush for some tweeking and Photoshop to do all the UVmapping and post work.<br />
Critique much appreciated.]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 07:11:10 +0000</pubDate>
	</item>
	<item>
	<title>Staring Back at You</title>
	<link>http://zandoid.cgsociety.org/gallery/494801</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1216744071_small.jpg"><br><br>This is a portrait piece of a woman that I decided to do. It originally started off as a bit of a test, but I decided to tidy it up a bit. Used 3DS MAX to handle all the modeling and Photoshop to do all the UVmapping and post work.<br />
<br />
Critique much appreciated.]]>
	</description>
	<pubDate>Thu, 10 May 2007 09:31:01 +0000</pubDate>
	</item>
	<item>
	<title>More Wine?</title>
	<link>http://zandoid.cgsociety.org/gallery/477896</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1216744196_small.jpg"><br><br>This is an image of three wine glasses in a studio type environment. I used splines and lathe modifiers to produce the wine glasses and wine. I also used two Vray lights and then used Vray to render the scene. First time using Vray, and it did a good job.<br />
<br />
Any critique is much appreciated.]]>
	</description>
	<pubDate>Sat, 24 Mar 2007 06:47:33 +0000</pubDate>
	</item>
	<item>
	<title>RGB Cells</title>
	<link>http://zandoid.cgsociety.org/gallery/537414</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1189156400_small.jpg"><br><br>At the time was interested in doing something different to what I normally like to do. This was based on an interesting little tutorial on creating a karamendos cell. Each cell like structure represents one of the three primary colours. I originally started off with a sphere and extruded some random faces a couple of times and muched around with lighting and materials, with post work done in photoshop. The tutorial in which I followed can be found here - <br />
http://www.cg-files.com/karamendoscelltutorial.html<br />
Critique much appreciated.<br />
]]>
	</description>
	<pubDate>Fri, 07 Sep 2007 09:13:30 +0000</pubDate>
	</item>
	<item>
	<title>Up With the Clouds</title>
	<link>http://zandoid.cgsociety.org/gallery/477897</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1174719580_small.jpg"><br><br>This is a cloud scape scene created with the plugin &quot;Afterburn&quot;. I used Pcloud emitters to produce the clouds and used one direct light in the scene. For post work I used photoshop to add the background gradient and to do some colour corrections and touch ups to the overall picture.<br />
<br />
Any critique is much appreciated.]]>
	</description>
	<pubDate>Sat, 24 Mar 2007 06:59:43 +0000</pubDate>
	</item>
	<item>
	<title>Cookies are Cool</title>
	<link>http://zandoid.cgsociety.org/gallery/471139</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1173192672_small.jpg"><br><br>This was something I did for a friend quickly one arvo (she likes cookies :P). All modelled in 3DS MAX 8. I got reference from real-life objects for most of the models (except the tea-pot). I used photoshop only to implement the text.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 14:51:16 +0000</pubDate>
	</item>
	<item>
	<title>Disturbance in a Teacup</title>
	<link>http://zandoid.cgsociety.org/gallery/433746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/176304/176304_1164433272_small.jpg"><br><br>(Wow, first submission)<br />
<br />
This is a rendering of a cup of tea that has been [somehow] disturbed, thus causing the ripple. ~The minute things can cause unbalance.<br />
<br />
I poly-modelled the cup out of a cylinder using an 'actual' teacup for reference. I created the ripple with a flat cylinder object and added a ripple modifier, then converted it to an editable poly and modelled the droplet 'splash'. I created a simple plane for the ground, developed a hemisphere with an interior shot mapped onto it, and used 3 photometric target lights for illumination.<br />
<br />
Modelled in 3DS Max, rendered with Mental Ray and post-work in Photoshop.<br />
]]>
	</description>
	<pubDate>Sat, 25 Nov 2006 05:41:20 +0000</pubDate>
	</item>
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